AoeStats
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Baltic

511454561Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 52m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1155
+14
🇩🇰 Poles · Denmark
1060
+18
🇨🇳 Dravidians · China
1041
+19
🇺🇸 Lithuanians · United States
947
+23
vs
🇺🇸 Italians · United States
1117
-19
🇺🇸 Georgians · United States
1114
-19
🇺🇸 Vietnamese · United States
1112
-19
🇺🇸 Varangians · United States
1080
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,611 10:46 20:24 32:47 ⛏ Fish Boom into Fire Galleys FC
45 2,358 11:11 16:28 30:49 ⛏ Fast Castle
36 1,891 12:01 16:11 29:35 ⛏ Fish Boom FC
28 1,494 12:28 16:00 32:53 ⛏ Fast Castle
28 1,489 11:53 16:30 31:19 ⛏ Fast Castle
25 1,319 11:54 20:02 31:12 ⛏ Fish Boom FC
24 1,278 12:09 19:15 35:35 ⛏ Fast Castle
22 1,167 11:52 18:21 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,960 18,970 20,205 4,950 83,085 91,809
47,755 17,782 12,295 3,650 81,482 87,925
27,955 24,544 17,545 2,250 72,294 81,074
31,780 15,474 18,660 3,070 68,984 95,389
15,450 28,670 16,730 6,100 66,950 79,086
25,170 16,620 14,950 1,500 58,240 68,820
17,020 13,235 9,575 3,450 43,280 51,285
18,520 14,338 5,950 1,800 40,608 41,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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