AoeStats
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MegaRandom

511449323Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 31m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1073
+15
🇦🇷 Magyars · Argentina
1049
+16
🇦🇷 Franks · Argentina
987
+18
🇦🇷 Britons · Argentina
979
+19
vs
🇺🇸 Persians · United States
1177
-22
🇦🇷 Franks · Argentina
1015
-16
🇺🇸 Tatars · United States
1014
-16
🇺🇸 Lithuanians · United States
961
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,502 9:48 22:43 31:02 ⚔ Archer Rush
39 1,221 9:39 22:58 — ⚔ Scout Rush
31 950 12:18 20:59 — ⛏ Fish Boom FC
28 878 12:38 17:57 — ⛏ Fast Castle
27 849 12:16 17:19 — ⛏ Fast Castle
26 797 12:26 18:17 — ⚔ Fish Boom FC into Archers
25 778 13:45 20:01 — ⛏ Fish Boom FC
19 578 12:34 17:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,050 3,980 1,525 100 16,655 17,912
5,775 6,328 3,965 0 16,068 17,701
10,110 3,925 1,445 300 15,780 22,051
5,675 5,060 2,415 2,050 15,200 16,725
5,045 6,805 2,705 100 14,655 16,427
7,145 5,390 1,870 200 14,605 18,314
5,600 4,040 1,475 200 11,315 11,786
5,100 4,671 340 425 10,536 11,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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