AoeStats
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Black Forest

511792003Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 155m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇿 Khmer · Azerbaijan
875
+14
🇦🇿 Turks · Azerbaijan
802
+16
vs
🇩🇪 Turks · Germany
824
-15
🇩🇪 Teutons · Germany
822
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 4,504 14:28 17:51 34:49 ⛏ Fast Castle
18 2,851 15:02 24:25 33:18 ◆ FC into Fast Imp
17 2,708 17:41 25:40 37:02 ⛏ Fast Castle
15 2,256 11:00 23:50 39:41 ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
106,840 90,216 90,360 3,505 290,921 323,195
62,185 43,111 39,420 16,670 161,386 166,902
58,350 36,210 53,710 5,400 153,670 295,893
42,520 40,589 51,540 3,695 138,344 198,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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