AoeStats
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Pilgrims

507459167Analyzed
4v4 RM · 1mo ago on Sep 18, 2026· 73m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
936
+13
🇨🇳 Vietnamese · China
912
+14
🇨🇳 Bulgarians · China
908
+14
🇨🇳 Persians · China
879
+15
vs
🇬🇧 Huns · United Kingdom
881
-15
🇵🇱 Saracens · Poland
874
-14
🇨🇳 Japanese · China
860
-14
🇮🇳 Magyars · India
844
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,568 10:50 16:33 36:48 ⛏ Fish Boom FC
22 1,619 11:33 21:30 43:53 ⛏ Fish Boom into Fire Galleys into Galleys FC
22 1,624 13:36 23:05 35:23 ⚔ Fish Boom into Drush into Fire Galleys
18 1,358 10:14 15:50 37:14 ⛏ Fish Boom FC
17 1,232 12:34 22:24 36:15 ⚔ Fish Boom into M@A
13 968 15:08 28:49 47:51 ⛏ Fish Boom FC
13 991 18:40 33:40 57:39 ⛏ Fish Boom
12 849 13:07 26:40 46:08 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
37,220 25,285 14,365 4,250 81,120 104,511
28,950 17,905 25,825 4,905 77,585 83,830
26,260 26,055 18,445 5,310 76,070 83,012
28,005 18,175 10,565 3,155 59,900 60,984
18,510 24,314 12,745 2,955 58,524 67,998
13,950 21,505 10,570 3,205 49,230 51,375
14,785 22,360 6,045 1,150 44,340 48,893
9,315 18,965 10,870 1,500 40,650 48,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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