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Black Forest

511601079Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 60m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Hindustanis · Czechia
1487
+14
🇳🇱 Portuguese · Netherlands
1454
+16
🇩🇪 Burmese · Germany
1443
+16
🇩🇪 Bohemians · Germany
1435
+17
vs
🇩🇪 Tupi · Germany
1528
-19
🇩🇪 Japanese · Germany
1442
-15
🇭🇰 Malay · Hong Kong SAR China
1422
-15
🇨🇭 Poles · Switzerland
1411
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,934 14:11 18:16 32:39 ⛏ Fast Castle
40 2,388 14:06 18:22 32:09 ⛏ Fast Castle
39 2,318 11:48 15:35 33:26 ⛏ Fast Castle
39 2,345 10:51 14:43 28:44 ⛏ Fast Castle
37 2,219 12:19 16:28 32:26 ⛏ Fast Castle
37 2,207 12:24 15:16 27:22 ⛏ Fast Castle
28 1,680 11:39 15:19 28:20 ⛏ Fast Castle
23 1,362 12:15 19:48 30:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,430 29,670 36,080 1,700 139,880 147,103
22,585 48,440 35,250 1,600 107,875 126,405
48,500 38,685 17,290 1,050 105,525 120,034
47,785 38,158 15,920 2,530 104,393 109,619
37,570 32,000 18,775 6,320 94,665 103,435
41,285 20,334 25,890 1,955 89,464 119,904
13,450 41,234 24,655 4,350 83,689 89,710
10,380 15,764 14,380 1,960 42,484 52,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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