AoeStats
← ricardoage08

Nomad

511184263Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 21m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1250
+16
🇨🇳 Spanish · China
1160
+20
vs
🇵🇪 Mongols · Peru
1254
-18
🇵🇪 Vietnamese · Peru
1239
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 1,182 13:02 — — ⚔ Fish Boom into Towers
31 667 14:48 — — ⛏ Fish Boom into Galleys FC
28 596 15:03 — — ⛏ Fish Boom
22 472 13:26 17:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,000 3,610 820 850 10,280 11,289
3,675 2,644 50 840 7,209 6,926
3,250 3,036 480 125 6,891 7,987
2,350 1,360 50 225 3,985 4,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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