AoeStats
← ricardoage08

Nomad

511159256Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 58m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
1262
+11
🇵🇪 Mongols · Peru
1229
+12
🇵🇪 Bulgarians · Peru
1212
+13
vs
🇨🇴 Dravidians · Colombia
1246
-16
🇨🇴 Byzantines · Colombia
1147
-12
🇨🇴 Magyars · Colombia
1033
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 2,985 15:07 24:16 — ⛏ Fish Boom
49 2,897 13:12 25:39 — ⛏ Fish Boom FC
37 2,192 13:43 25:09 — ⚔ Fish Boom into Scouts
31 1,806 13:23 22:58 38:33 ⚔ Fish Boom into Drush
27 1,595 14:39 19:33 32:43 ⛏ Fish Boom FC
26 1,517 13:09 28:20 42:14 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,205 26,757 6,460 505 58,927 62,044
24,515 12,078 14,900 2,770 54,263 58,200
23,545 16,971 9,555 3,780 53,851 57,462
22,455 13,296 10,720 2,900 49,371 54,424
20,935 15,221 8,350 2,025 46,531 47,692
16,105 11,250 1,530 3,355 32,240 33,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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