AoeStats
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Arena

511120600Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 31m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1384
+11
🇸🇪 Turks · Sweden
1324
+13
🇸🇪 Saxons · Sweden
1217
+18
🇬🇧 Poles · United Kingdom
1217
+18
vs
🇩🇪 Turks · Germany
1336
-18
🇩🇪 Byzantines · Germany
1286
-16
🇳🇱 Burmese · Netherlands
1211
-13
🇵🇱 Portuguese · Poland
1210
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,448 11:44 17:48 — ⛏ Fast Castle
40 1,277 10:00 14:02 28:05 ⛏ Fast Castle
34 1,065 11:12 16:37 — ⛏ Fast Castle
27 850 10:38 14:30 — ⛏ Fast Castle
27 869 10:23 26:41 — ⚔ M@A into Towers FC
26 830 11:35 16:04 20:35 ◆ FC into Fast Imp
25 792 9:20 16:08 29:47 ⛏ Fast Castle
24 756 10:12 14:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,180 8,155 6,035 200 28,570 31,110
10,525 7,350 4,380 1,600 23,855 27,188
9,610 5,615 2,995 850 19,070 20,618
8,300 6,100 1,505 1,405 17,310 18,674
8,595 5,550 2,395 200 16,740 20,961
6,355 5,875 3,900 200 16,330 18,430
6,800 5,360 2,260 1,200 15,620 15,801
6,025 4,915 740 950 12,630 14,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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