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Arena

513601239Analyzed
4v4 RM · 5d ago on Oct 14, 2026· 44m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1277
+16
🇩🇪 Persians · Germany
1249
+17
🇨🇳 Huns · China
1237
+18
🇫🇷 Burgundians · France
1217
+19
vs
🇹🇼 Teutons · Taiwan
1330
-19
🇨🇳 Shu · China
1290
-18
🇨🇳 Mongols · China
1288
-18
🇯🇵 Persians · Japan
1208
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,326 11:31 15:23 40:28 ⛏ Fast Castle
46 2,059 9:55 14:18 27:42 ⛏ Fast Castle
38 1,695 8:51 25:08 37:45 ⚔ Towers FC
37 1,652 10:27 14:58 30:14 ⛏ Fast Castle
29 1,300 11:42 26:10 38:40 ⛏ Fast Castle
22 963 12:30 17:37 37:51 ⛏ Fast Castle
22 968 10:30 14:14 29:20 ⛏ Fast Castle
21 921 10:18 13:54 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,880 18,810 15,440 3,490 55,620 59,521
24,025 14,085 16,325 950 55,385 60,228
21,630 13,545 19,200 840 55,215 59,130
26,380 9,445 16,330 955 53,110 70,421
22,135 15,119 4,095 1,700 43,049 49,568
16,955 10,365 5,360 2,480 35,160 35,593
13,350 11,378 7,690 1,530 33,948 38,832
14,750 8,246 6,395 1,455 30,846 33,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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