AoeStats
← SirRichy2013

Arabia

511443162Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 102m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Jurchens · Australia
1044
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1038
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1034
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909
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vs
🇲🇽 Japanese · Mexico
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🇲🇽 Dravidians · Mexico
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917
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Player eAPM Actions Feudal Castle Imperial Opening
63 6,479 9:12 22:27 67:50 ⚔ Scout Rush
38 3,874 8:59 19:57 32:53 ⚔ Archer Rush
31 3,208 10:40 23:45 44:45 ⚔ Archer Rush
27 2,792 11:58 19:23 48:05 ⛏ Fast Castle
27 2,750 10:06 18:52 47:02 ⛏ Fast Castle
27 2,776 12:16 20:41 38:05 ⛏ Fast Castle
26 2,667 10:57 19:00 42:17 ⛏ Fast Castle
25 2,515 11:27 21:58 34:21 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
122,585 58,540 39,315 2,700 223,140 233,436
118,195 32,945 29,195 6,925 187,260 191,216
100,105 24,511 21,730 2,365 148,711 154,493
55,680 42,390 27,840 7,550 133,460 142,062
56,415 42,247 24,645 4,155 127,462 135,542
78,275 27,152 6,110 1,560 113,097 117,143
37,220 37,629 16,965 1,895 93,709 95,374
29,280 35,932 13,575 2,980 81,767 88,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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