AoeStats
← FLY_galen . CQ

MegaRandom

514525479Analyzed
4v4 RM · 5d ago on Oct 18, 2026· 19m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Franks · Switzerland
1593
+9
🇪🇸 Gurjaras · Spain
1576
+9
🇪🇸 Hindustanis · Spain
1548
+10
🇪🇸 Romans · Spain
1370
+16
vs
🇹🇼 Slavs · Taiwan
1440
-12
🇨🇳 Wu · China
1413
-11
🇲🇽 Saxons · Mexico
1411
-11
🇧🇬 Bohemians · Bulgaria
1386
-10
Player eAPM Actions Feudal Castle Imperial Opening
67 1,330 9:35 — — ⚔ Scout Rush
67 1,330 15:11 — — ⚔ Archer Rush
63 1,243 9:20 — — ⚔ Scouts into Towers
58 1,154 9:16 — — ⚔ Scout Rush
44 872 10:03 — — ⚔ Archer Rush
32 630 9:46 — — ⚔ Scout Rush
32 625 11:18 — — ⚔ M@A into Archers
30 584 11:13 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,985 2,930 150 0 8,065 8,352
4,810 2,943 50 0 7,803 8,171
2,825 2,970 1,675 0 7,470 8,694
4,075 2,656 50 125 6,906 7,018
4,570 1,643 50 500 6,763 7,552
3,020 2,643 480 500 6,643 6,957
2,905 1,977 1,135 135 6,152 5,946
1,720 625 170 125 2,640 2,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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