AoeStats
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Oasis

514501700Analyzed
3v3 RM · 2d ago on Oct 18, 2026· 69m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
929
+16
🇨🇳 Persians · China
909
+17
🇵🇷 Georgians · Puerto Rico
767
+22
vs
🇦🇺 Franks · Australia
958
-20
🇦🇺 Bohemians · Australia
935
-19
🇦🇺 Japanese · Australia
863
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,378 9:32 19:52 38:14 ⚔ Scout Rush
29 2,008 12:22 17:12 34:39 ⛏ Fast Castle
27 1,908 9:34 20:23 32:12 ⛏ Fast Castle
21 1,443 13:17 21:44 34:59 ⛏ Fast Castle
16 1,140 12:34 20:49 33:58 ⛏ Fast Castle
12 815 12:27 23:19 37:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,650 50,850 32,015 5,175 121,690 135,981
54,570 20,135 32,275 1,345 108,325 153,920
40,465 20,303 19,695 4,440 84,903 88,336
16,225 34,495 17,800 3,600 72,120 73,745
32,670 19,695 13,465 5,550 71,380 131,288
16,465 17,419 6,320 2,135 42,339 58,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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