AoeStats
← Henkka51

MegaRandom

511603090Analyzed
3v3 RM · 15d ago on Oct 5, 2026· 54m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
950
+14
🇫🇷 Hindustanis · France
931
+15
🇫🇷 Persians · France
815
+20
vs
🇧🇪 Varangians · Belgium
919
-17
🇧🇪 Britons · Belgium
919
-17
🇧🇪 Italians · Belgium
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,976 11:27 20:24 39:40 ⛏ Fast Castle
25 1,374 13:24 19:44 35:12 ⛏ Fast Castle
18 962 10:39 20:23 37:23
16 890 12:03 24:32 45:41 ⚔ Scout Rush
14 786 11:42 27:37 — ⚔ Archers into Skirms
13 682 15:35 28:00 46:03 ⚔ Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,580 11,170 13,925 1,500 53,175 59,851
22,960 11,782 13,780 1,615 50,137 56,766
21,750 9,820 11,535 2,165 45,270 66,140
19,820 13,815 8,380 2,035 44,050 55,412
11,725 11,120 8,765 1,700 33,310 33,056
8,160 5,595 2,920 1,500 18,175 21,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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