AoeStats
← TooCool Peru

Black Forest

505977458Analyzed
4v4 RM · 2mo ago on Sep 11, 2026· 52m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
1070
+14
🇫🇮 Khmer · Finland
1048
+15
🇫🇮 Celts · Finland
1045
+15
🇵🇪 Magyars · Peru
974
+18
vs
🇲🇽 Spanish · Mexico
1112
-18
🇦🇷 Burgundians · Argentina
1038
-16
🇪🇸 Bohemians · Spain
1012
-15
🇲🇽 Teutons · Mexico
960
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,170 14:12 22:33 36:31 ⛏ Fast Castle
36 1,878 10:53 14:40 29:26 ⛏ Fast Castle
33 1,735 12:15 18:42 30:37 ⛏ Fast Castle
27 1,415 11:06 17:07 28:38 ⛏ Fast Castle
27 1,402 11:53 16:29 33:35 ⛏ Fast Castle
22 1,168 11:51 15:48 28:09 ⛏ Fast Castle
21 1,091 11:54 15:29 32:51 ⛏ Fast Castle
19 1,007 11:49 16:31 30:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,885 30,670 31,430 1,745 87,730 87,928
41,375 21,650 20,890 1,815 85,730 102,858
19,080 34,157 20,485 2,510 76,232 104,626
29,105 18,840 22,585 4,325 74,855 82,689
26,170 28,566 11,250 1,950 67,936 90,283
26,310 12,260 16,550 2,400 57,520 79,355
27,260 23,592 4,740 1,510 57,102 66,345
19,805 24,472 10,420 1,875 56,572 64,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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