AoeStats
← Lord Grogu

Black Forest

511342602Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 55m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khmer · Czechia
1060
+15
🇨🇿 Tatars · Czechia
1042
+16
vs
🇺🇸 Spanish · United States
1132
-19
🇦🇹 Byzantines · Austria
948
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,764 14:46 18:04 35:19 ⛏ Fast Castle
28 1,524 11:56 15:52 36:00 ⛏ Fast Castle
26 1,428 14:34 21:15 43:27 ⛏ Fast Castle
23 1,253 15:37 22:16 30:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,030 20,901 13,350 2,255 68,536 71,160
19,730 25,135 18,110 5,540 68,515 75,379
19,915 26,494 9,380 2,435 58,224 73,099
18,805 16,114 9,595 2,810 47,324 50,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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