AoeStats
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Nomad

513402290Analyzed
3v3 RM · 4d ago on Oct 13, 2026· 34m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1098
+15
🇷🇺 Turks · Russia
1097
+15
🇹🇼 Franks · Taiwan
1093
+15
vs
🇳🇱 Malay · Netherlands
1190
-20
🇨🇴 Byzantines · Colombia
1030
-13
🇺🇸 Franks · United States
989
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,055 14:23 19:17 — ⛏ Fish Boom FC
28 989 16:28 24:20 — ⚔ Fish Boom into Scouts
26 915 12:50 22:54 — ⚔ Scout Rush
22 782 15:24 20:21 — ⛏ Fish Boom FC
19 673 13:26 23:35 — ⚔ Fish Boom into M@A FC
8 291 15:20 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,980 6,791 2,625 975 20,371 23,374
5,675 6,605 2,320 300 14,900 15,248
6,945 5,168 2,455 225 14,793 14,962
4,800 6,955 2,020 975 14,750 15,399
5,655 3,725 1,860 875 12,115 12,484
2,900 2,127 430 100 5,557 6,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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