AoeStats
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Nomad

513398675Analyzed
3v3 RM · 6d ago on Oct 13, 2026· 24m 42s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
1204
+12
🇨🇳 Khmer · China
1175
+13
🇷🇺 Persians · Russia
1164
+13
vs
1111
-13
🇷🇺 Turks · Russia
1110
-13
🇹🇼 Franks · Taiwan
1105
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 936 16:41 20:27 — ⛏ Fish Boom FC
35 873 13:22 16:59 — ⛏ Fish Boom FC
27 672 16:05 22:54 — ⛏ Fish Boom FC
23 578 14:28 18:38 — ⛏ Fish Boom FC
22 543 13:21 18:20 — ⛏ Fish Boom FC
19 472 13:39 19:30 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,555 3,900 2,450 100 12,005 12,190
5,400 3,852 960 1,500 11,712 12,118
5,395 4,530 875 100 10,900 13,270
4,590 4,269 715 200 9,774 10,204
4,540 2,439 375 1,505 8,859 8,286
4,000 3,146 250 300 7,696 7,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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