AoeStats
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Nomad

511758738Analyzed
3v3 RM · 9d ago on Oct 6, 2026· 33m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1126
+16
🇹🇼 Franks · Taiwan
1069
+19
🇹🇼 Poles · Taiwan
1063
+19
vs
🇩🇪 Malay · Germany
1151
-19
1121
-18
🇫🇷 Malians · France
1115
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,296 13:36 24:12 — ⚔ Fish Boom into Archers
35 1,197 15:02 20:25 — ⚔ Scout Rush
22 737 16:07 22:14 — ⛏ Fish Boom FC
21 724 14:48 19:32 30:51 ⛏ Fish Boom
19 656 13:24 18:17 — ⛏ Fish Boom FC
16 553 14:17 18:20 33:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,255 9,018 4,420 960 27,653 29,625
8,770 5,663 1,895 2,150 18,478 23,284
6,275 6,930 2,275 1,500 16,980 18,139
6,255 6,714 1,235 1,050 15,254 17,865
7,060 4,155 1,850 1,770 14,835 16,330
4,550 4,263 830 1,010 10,653 10,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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