AoeStats
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Nomad

512923245Analyzed
2v2 RM · 5d ago on Oct 11, 2026· 45m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1360
+13
🇩🇪 Italians · Germany
1360
+13
vs
🇵🇪 Khmer · Peru
1337
-15
🇵🇪 Vikings · Peru
1251
-11
Player eAPM Actions Feudal Castle Imperial Opening
85 3,847 12:47 25:02 — ⛏ Fish Boom into Galleys FC
48 2,184 13:53 18:23 — ⛏ Fish Boom FC
32 1,461 12:02 19:31 38:46 ⛏ Fish Boom into Fire Galleys FC
22 1,017 12:41 16:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,525 16,466 10,145 5,050 46,186 47,815
20,060 11,675 10,740 2,350 44,825 46,554
9,800 10,230 5,465 1,255 26,750 27,239
8,595 7,446 3,145 2,050 21,236 22,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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