AoeStats
← pasdu18

Arabia

516239092Analyzed
2v2 RM · 5h ago on Oct 25, 2026· 50m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
1175
+17
🇪🇸 Persians · Spain
1164
+17
vs
🇨🇳 Mongols · China
1201
-17
🇨🇳 Malay · China
1193
-17
Player eAPM Actions Feudal Castle Imperial Opening
98 4,992 9:38 21:36 47:50 ⚔ Scout Rush
49 2,510 9:09 20:06 40:19 ⚔ Scout Rush
42 2,146 11:02 17:46 — ⛏ Fast Castle
30 1,507 11:10 18:51 37:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,970 11,790 14,740 2,350 52,850 56,901
23,280 14,347 10,720 950 49,297 63,275
17,905 18,455 8,605 2,460 47,425 52,415
11,390 11,802 3,705 1,675 28,572 30,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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