AoeStats
← Samura1

Coastal Forest

511609385Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 62m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Berbers · Brazil
1342
+17
🇺🇸 Burgundians · United States
1334
+18
🇳🇱 Malay · Netherlands
1276
+20
🇧🇪 Varangians · Belgium
1274
+20
vs
🇨🇿 Danes · Czechia
1429
-21
🇨🇿 Spanish · Czechia
1386
-20
🇨🇿 Hindustanis · Czechia
1356
-18
🇨🇿 Japanese · Czechia
1297
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,344 9:37 24:22 40:02 ⚔ Scout Rush
54 3,392 11:41 16:42 36:49 ⛏ Fast Castle
50 3,109 9:28 20:59 42:50 ⚔ Archer Rush
49 3,050 12:42 16:29 32:36 ⛏ Fish Boom FC
47 2,957 9:13 23:39 41:35 ⚔ M@A into Archers
46 2,886 9:40 21:55 36:54 ⚔ Scout Rush
33 2,062 10:50 18:11 34:19 ⛏ Fish Boom FC
24 1,483 14:32 18:33 34:28 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
41,945 23,339 22,935 5,965 94,184 105,854
46,340 23,740 15,420 3,810 89,310 104,216
40,965 19,205 24,560 1,050 85,780 91,965
34,630 21,430 21,575 3,440 81,075 96,526
38,810 17,750 13,540 3,075 73,175 77,437
32,735 16,220 17,245 3,450 69,650 72,482
15,000 27,071 16,730 2,735 61,536 67,185
19,255 23,165 10,365 3,020 55,805 57,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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