AoeStats
← Samura1

Baltic

511014745Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 47m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1426
+13
🇪🇸 Koreans · Spain
1358
+16
🇧🇬 Burmese · Bulgaria
1323
+18
🇹🇭 Tatars · Thailand
1301
+18
vs
🇨🇿 Burgundians · Czechia
1414
-19
🇨🇿 Vietnamese · Czechia
1384
-17
🇨🇿 Shu · Czechia
1335
-15
🇨🇿 Malay · Czechia
1309
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,415 10:30 22:02 41:28 ⛏ Fish Boom into Galleys FC
49 2,345 10:50 15:20 38:13 ⛏ Fish Boom FC into Fire Galleys
41 1,957 11:09 21:46 38:35 ⚔ Fish Boom into Archers
39 1,884 10:09 20:46 — ⛏ Fish Boom into Fire Galleys FC
33 1,576 10:47 15:45 32:47 ⛏ Fast Castle
27 1,305 10:28 21:03 38:05 ◆ Fire Galleys FC into Galleys
26 1,248 10:33 16:52 39:40 ⛏ Fast Castle
24 1,130 11:47 18:38 32:05 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,760 26,505 19,560 200 75,025 84,429
17,065 26,379 11,710 1,875 57,029 64,108
22,420 18,430 11,350 2,445 54,645 62,638
13,580 18,713 9,570 3,680 45,543 54,377
19,740 14,677 7,690 2,745 44,852 44,993
14,335 14,577 7,480 3,070 39,462 49,495
10,985 16,075 9,450 800 37,310 43,655
11,930 13,967 4,540 1,900 32,337 33,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.