AoeStats
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Fortress

508767171Analyzed
4v4 RM · 10d ago on Sep 24, 2026· 10m 9s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Franks · Uruguay
1340
+11
🇺🇾 Ethiopians · Uruguay
1254
+15
🇦🇷 Burgundians · Argentina
1215
+16
🇺🇾 Chinese · Uruguay
1144
+20
🇺🇸 Jurchens · United States
1255
-16
🇨🇱 Teutons · Chile
1231
-16
🇨🇴 Magyars · Colombia
1217
-15
🇦🇷 Britons · Argentina
1211
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 252 7:32 — — ⛏ Fast Castle
20 207 9:51 — —
19 189 8:37 — — ⛏ Fast Castle
18 183 8:03 — —
17 173 8:17 — — ⛏ Fast Castle
14 146 — — —
14 139 8:25 — — ⛏ Fast Castle
13 133 7:35 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,375 1,230 200 0 3,805 4,840
2,100 1,015 250 0 3,365 3,535
1,975 1,280 0 0 3,255 3,796
2,050 965 200 0 3,215 4,492
2,000 825 250 0 3,075 3,317
2,100 575 250 0 2,925 4,256
1,700 1,060 50 0 2,810 3,869
0 354 0 0 354 354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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