AoeStats
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Arena

511127313Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 15m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Britons · Switzerland
1221
+14
🇩🇪 Franks · Germany
1198
+14
🇦🇷 Burgundians · Argentina
1160
+16
🇨🇱 Turks · Chile
1107
+19
vs
🇩🇪 Turks · Germany
1168
-16
🇷🇺 Chinese · Russia
1162
-15
🇩🇪 Poles · Germany
1161
-16
1160
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 634 12:57 — — ⛏ Fast Castle
33 512 10:13 14:15 — ⛏ Fast Castle
31 479 10:33 15:03 — ⛏ Fast Castle
27 417 10:06 13:51 — ⛏ Fast Castle
25 392 10:36 — — ⛏ Fast Castle
22 350 11:24 15:33 — ⛏ Fast Castle
22 349 9:55 13:51 — ⛏ Fast Castle
20 321 9:59 13:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,150 1,805 200 200 5,355 5,492
3,175 1,785 200 0 5,160 6,322
2,675 2,130 200 100 5,105 5,132
2,825 1,483 250 0 4,558 5,509
2,700 1,610 200 0 4,510 6,607
2,975 1,160 200 0 4,335 6,391
2,250 1,075 250 650 4,225 4,594
2,600 1,035 250 0 3,885 5,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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