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515495224Analyzed
2v2 RM · 13d ago on Oct 22, 2026· 32m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khitans · India
1054
+15
🇮🇳 Celts · India
1006
+17
vs
🇫🇷 Britons · France
1033
-16
🇫🇷 Franks · France
1032
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 885 10:16 22:54 — ⚔ Archer Rush
26 847 12:33 16:43 — ⛏ Fast Castle
26 830 11:29 24:16 — ⚔ Scouts into Archers
20 658 10:45 19:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,400 6,424 2,875 1,220 19,919 24,602
8,485 6,967 2,580 1,500 19,532 22,078
5,645 6,439 3,255 200 15,539 19,377
6,525 4,740 2,070 1,770 15,105 18,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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