AoeStats
← Bomberman

Yucatan

511336777Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 43m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
1451
+16
🇪🇸 Byzantines · Spain
1442
+16
vs
🇪🇸 Gurjaras · Spain
1503
-19
🇪🇸 Dravidians · Spain
1377
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 2,770 9:17 22:06 35:47 ⚔ M@A into Archers
57 2,452 8:51 20:49 38:13 ⚔ Archer Rush
38 1,629 9:59 17:01 25:35 ⛏ Fast Castle
30 1,286 11:48 15:38 29:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,170 11,692 10,960 3,600 46,422 54,103
16,880 17,971 9,725 295 44,871 47,610
14,310 15,919 11,215 2,255 43,699 44,661
15,170 10,225 6,295 1,895 33,585 37,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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