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Arena

512923765Analyzed
3v3 RM · 8d ago on Oct 11, 2026· 44m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Georgians · Australia
1507
+18
🇦🇺 Tupi · Australia
1507
+18
🇦🇺 Burgundians · Australia
1493
+19
vs
🇳🇱 Malians · Netherlands
1597
-19
🇮🇹 Bohemians · Italy
1544
-18
🇳🇱 Portuguese · Netherlands
1533
-18
Player eAPM Actions Feudal Castle Imperial Opening
66 2,959 10:39 14:37 30:00 ⚔ FC into Scouts
44 1,973 11:04 14:44 36:38 ⛏ Fast Castle
39 1,754 10:38 14:44 41:27 ⛏ Fast Castle
36 1,635 11:32 15:41 29:11 ⚔ Archers FC
32 1,451 10:08 14:27 28:48 ⛏ Fast Castle
25 1,137 10:40 14:51 24:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,815 18,735 10,035 2,335 63,920 68,858
27,940 16,755 14,720 3,560 62,975 64,677
21,180 13,840 8,870 1,700 45,590 47,492
11,000 14,350 11,935 2,095 39,380 43,858
12,370 10,357 7,915 1,630 32,272 33,835
13,120 13,570 3,125 850 30,665 31,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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