AoeStats
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African Clearing

511784277Analyzed
4v4 RM · 9d ago on Oct 6, 2026· 51m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Inca · Spain
2078
+4
🇪🇸 Varangians · Spain
2046
+5
🇪🇸 Danes · Spain
1975
+7
🇪🇸 Saxons · Spain
1968
+7
vs
🇦🇷 Vietnamese · Argentina
1789
-7
🇹🇼 Huns · Taiwan
1769
-6
🇹🇼 Spanish · Taiwan
1727
-5
🇹🇼 Varangians · Taiwan
1700
-5
Player eAPM Actions Feudal Castle Imperial Opening
52 2,712 12:22 25:49 40:10 ⚔ Fish Boom into Scouts
52 2,695 14:52 18:32 41:49 ⛏ Fish Boom FC
51 2,660 12:16 16:11 47:04 ⛏ Fast Castle
51 2,662 11:13 28:00 — ⚔ Scout Rush
49 2,555 14:26 27:23 49:33 ⚔ Fish Boom into Towers
49 2,553 12:43 17:04 41:45 ⛏ Fast Castle
47 2,425 13:01 17:11 38:02 ⛏ Fast Castle
45 2,347 13:38 17:59 32:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
49,045 26,629 5,295 1,815 82,784 83,240
31,310 27,107 19,420 3,000 80,837 85,020
21,505 27,737 11,680 8,040 68,962 74,973
15,300 20,976 17,530 1,525 55,331 69,575
25,520 18,285 4,610 4,305 52,720 54,684
16,275 19,642 11,000 4,195 51,112 58,747
22,005 12,757 6,035 2,490 43,287 47,339
22,080 7,400 12,145 425 42,050 42,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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