AoeStats
← Randalfien

Arena

511484586Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 44m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Malay · Czechia
1122
+16
🇨🇳 Bulgarians · China
1118
+16
🇮🇩 Celts · Indonesia
1052
+18
🇨🇳 Teutons · China
1031
+20
vs
🇨🇳 Mongols · China
1146
-19
🇭🇰 Teutons · Hong Kong SAR China
1114
-18
1099
-17
🇭🇰 Persians · Hong Kong SAR China
1071
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,847 10:16 14:25 29:57 ⛏ Fast Castle
33 1,461 9:49 14:07 30:41 ⛏ Fast Castle
32 1,426 11:15 18:52 31:56 ⛏ Fast Castle
24 1,083 11:51 16:01 32:43 ⛏ Fast Castle
22 995 9:49 13:41 27:45 ⛏ Fast Castle
21 953 10:48 15:16 29:57 ⛏ Fast Castle
21 944 11:22 16:15 34:51 ⚔ FC into Scouts
20 873 11:27 15:43 30:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,980 17,625 13,720 2,235 63,560 72,048
19,930 21,710 14,605 3,650 59,895 77,551
25,315 18,395 10,385 3,300 57,395 60,842
22,640 15,848 12,350 880 51,718 54,767
24,635 10,445 11,055 3,300 49,435 53,458
25,905 13,485 9,220 200 48,810 58,390
17,185 15,140 8,405 2,900 43,630 45,631
18,300 12,180 5,650 2,540 38,670 44,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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