AoeStats
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Nomad

511564500Analyzed
3v3 RM · 15d ago on Oct 5, 2026· 37m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Vietnamese · Hungary
1120
+15
🇭🇺 Italians · Hungary
1102
+16
🇬🇧 Danes · United Kingdom
1089
+16
vs
🇪🇸 Bulgarians · Spain
1126
-17
🇧🇪 Huns · Belgium
1101
-16
🇨🇳 Celts · China
1067
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,492 13:41 18:36 — ⛏ Fast Castle
25 918 14:18 21:15 — ⚔ Fish Boom into Scouts
25 941 12:33 17:52 — ⚔ Fish Boom into Archers FC
23 858 14:19 18:31 — ⛏ Fish Boom FC
23 837 13:37 17:46 — ⛏ Fish Boom FC
22 836 13:14 25:16 37:10 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
11,740 8,570 2,515 1,600 24,425 26,297
14,300 5,983 3,170 965 24,418 25,973
8,140 10,790 2,195 200 21,325 26,671
5,570 6,780 2,375 1,780 16,505 17,253
4,850 6,153 1,365 730 13,098 13,761
5,980 4,685 1,695 405 12,765 12,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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