AoeStats
← cerogasbalmora

Arabia

511589995Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 52m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Aztecs · Belgium
1249
+16
🇧🇪 Burgundians · Belgium
1210
+18
vs
🇦🇹 Saxons · Austria
1250
-17
🇬🇧 Celts · United Kingdom
1250
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,317 9:16 22:03 37:33 ⚔ M@A into Skirms into Archers
34 1,761 10:15 22:30 32:26 ⚔ M@A into Scouts
29 1,501 10:10 22:11 39:43 ⛏ Fast Castle
19 990 10:14 20:53 41:50 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
30,005 15,785 12,960 1,065 59,815 64,689
27,950 14,043 9,290 900 52,183 55,536
20,745 13,435 10,050 2,550 46,780 49,768
19,380 15,974 5,240 3,205 43,799 52,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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