AoeStats
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African Clearing

511503100Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 6m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1462
+13
🇬🇧 Koreans · United Kingdom
1421
+15
🇨🇳 Wei · China
1369
+17
🇨🇦 Spanish · Canada
1341
+18
vs
🇦🇺 Huns · Australia
1499
-20
🇦🇺 Vietnamese · Australia
1414
-17
🇹🇼 Varangians · Taiwan
1356
-14
🇨🇳 Mongols · China
1301
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 287 — — —
44 282 — — —
44 281 — — —
37 236 — — —
34 220 — — —
30 189 — — —
28 179 — — —
7 43 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 500 0 100 1,350 822
.
750 450 0 100 1,300 722
600 575 0 100 1,275 896
750 375 50 100 1,275 722
750 375 0 100 1,225 642
550 425 0 100 1,075 435
800 150 0 0 950 694
200 275 0 100 575 225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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