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Pilgrims

507378810Analyzed
3v3 RM · 23d ago on Sep 18, 2026· 35m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1575
+8
🇦🇷 Persians · Argentina
1284
+19
🇦🇷 Dravidians · Argentina
1274
+19
vs
🇳🇿 Italians · New Zealand
1390
-16
🇨🇱 Japanese · Chile
1380
-16
🇨🇴 Koreans · Colombia
1322
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,762 10:39 15:04 34:19 ⛏ Fish Boom FC into Fire Galleys
43 1,522 11:20 20:48 34:40 ⛏ Fish Boom FC
33 1,155 11:24 15:12 32:46 ⛏ Fish Boom FC
24 844 10:52 18:55 — ⛏ Fish Boom FC
15 515 10:20 — — ⛏ Fish Boom
8 295 11:25 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,970 16,629 7,140 1,650 36,389 38,773
9,270 8,740 5,535 925 24,470 26,367
9,275 6,464 2,590 850 19,179 19,731
3,275 4,344 685 1,480 9,784 8,876
1,400 2,460 130 100 4,090 5,382
1,150 1,439 50 100 2,739 3,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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