AoeStats
← [BRANCA] Ale Vai

Arabia

507374006Analyzed
3v3 RM · 23d ago on Sep 17, 2026· 49m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Ethiopians · Peru
1383
+14
🇧🇴 Japanese · Bolivia
1349
+15
🇦🇷 Franks · Argentina
1304
+17
vs
🇦🇷 Magyars · Argentina
1406
-18
🇦🇷 Huns · Argentina
1298
-14
🇦🇷 Ethiopians · Argentina
1288
-14
Player eAPM Actions Feudal Castle Imperial Opening
77 3,762 11:18 22:41 — ⚔ Archer Rush
55 2,678 8:55 26:46 44:31 ⚔ Archer Rush
50 2,465 9:16 20:54 45:54 ⚔ Archer Rush
47 2,309 9:25 25:24 44:11 ⚔ Scout Rush
40 1,981 9:31 23:15 39:02 ⚔ Archers into Skirms
28 1,385 8:56 27:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,645 12,114 14,995 1,050 50,804 55,291
14,875 18,428 11,960 2,190 47,453 52,356
11,600 16,095 7,975 300 35,970 39,071
14,240 12,827 5,815 2,640 35,522 38,513
11,160 9,081 4,895 340 25,476 28,590
10,405 6,320 3,625 445 20,795 21,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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