AoeStats
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Arabia

511197692Analyzed
4v4 RM · 16d ago on Oct 4, 2026· 63m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
44 2,797 9:24 25:48 44:01 ⚔ Scouts into Archers
40 2,517 10:45 22:10 36:53 ⚔ Archer Rush
29 1,861 10:37 21:07 41:23 ⚔ Archer Rush
29 1,836 10:22 18:31 42:19 ⛏ Fast Castle
27 1,751 10:11 21:40 43:40 ⚔ Scout Rush
22 1,428 10:21 19:33 37:38 ⛏ Fast Castle
21 1,326 11:37 21:26 35:31 ⚔ M@A Rush
15 938 11:02 22:46 53:13 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,700 28,475 16,640 5,250 93,065 98,603
32,395 19,009 19,625 2,250 73,279 77,731
30,105 24,095 13,815 3,125 71,140 80,735
24,410 19,710 18,790 4,340 67,250 76,561
23,785 18,100 14,690 2,250 58,825 96,078
14,750 22,762 13,590 2,170 53,272 68,367
24,105 10,755 13,170 2,980 51,010 70,994
12,025 8,763 2,795 950 24,533 27,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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