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Fortified Clearing

520160068Analyzed
4v4 RM · 1d ago on Nov 10, 2026· 67m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1168
+14
🇨🇦 Ethiopians · Canada
1130
+16
🇦🇷 Bohemians · Argentina
1083
+17
🇳🇴 Koreans · Norway
1077
+17
vs
🇫🇷 Spanish · France
1160
-17
🇫🇷 Malay · France
1121
-16
🇦🇹 Burgundians · Austria
1114
-16
🇩🇪 Mapuche · Germany
1073
-15
Player eAPM Actions Feudal Castle Imperial Opening
88 5,929 11:08 16:31 38:52 ⛏ Fast Castle
44 2,968 9:21 21:24 47:41 ⚔ Archer Rush
36 2,436 9:55 13:52 32:37 ⛏ Fast Castle
34 2,332 11:46 17:22 37:25 ⛏ Fast Castle
25 1,705 9:16 24:32 39:41 ⚔ Skirmisher Rush
23 1,557 11:40 17:57 41:57 ⚔ FC into Skirms
22 1,520 11:25 16:43 45:51 ⛏ Fast Castle
17 1,130 10:11 26:55 40:50 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,140 34,240 31,855 6,605 114,840 153,693
41,250 43,240 14,230 3,210 101,930 111,103
42,510 36,630 17,700 1,650 98,490 104,635
18,250 24,910 21,990 4,030 69,180 70,468
25,890 23,515 12,035 1,695 63,135 66,688
30,205 13,402 15,105 1,275 59,987 69,483
23,710 16,884 7,385 990 48,969 54,143
7,200 7,490 5,350 125 20,165 24,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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