AoeStats
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Arena

515653593Analyzed
4v4 RM · 14d ago on Oct 23, 2026· 56m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1044
+16
🇨🇳 Turks · China
1027
+17
🇦🇷 Muisca · Argentina
1026
+17
🇧🇷 Japanese · Brazil
981
+19
vs
🇨🇿 Maya · Czechia
1053
-18
🇻🇳 Bohemians · Vietnam
1052
-17
🇨🇳 Persians · China
1037
-17
🇻🇳 Vietnamese · Vietnam
1036
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,118 12:38 16:29 20:30 ◆ FC into Fast Imp
35 1,969 11:51 15:52 35:58 ⛏ Fast Castle
32 1,811 11:29 18:57 34:32 ⚔ Archer Rush
29 1,630 9:54 14:05 28:51 ⛏ Fast Castle
26 1,441 11:18 16:39 48:44 ⛏ Fast Castle
23 1,284 10:06 14:47 28:23 ⛏ Fast Castle
22 1,249 10:29 14:30 48:41 ⚔ FC into Archers
12 651 11:44 30:34 44:50 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,860 34,610 27,165 4,100 113,735 126,200
29,290 22,712 14,670 3,655 70,327 82,591
33,560 12,020 17,995 4,115 67,690 78,961
23,340 14,475 14,715 1,950 54,480 72,842
17,665 15,465 13,340 1,500 47,970 54,828
10,825 14,500 8,605 4,005 37,935 49,236
9,925 10,840 7,785 305 28,855 30,855
8,070 9,290 5,095 215 22,670 27,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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