AoeStats
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Arabia

511947699Analyzed
3v3 RM · 11d ago on Oct 7, 2026· 46m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Chinese · South Korea
914
+15
🇨🇱 Ethiopians · Chile
857
+17
🇦🇷 Lithuanians · Argentina
814
+19
vs
🇩🇪 Spanish · Germany
960
-21
🇲🇦 Armenians · Morocco
909
-18
🇫🇷 Britons · France
766
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,128 11:39 25:19 39:53 ⚔ Archers into Skirms
43 2,033 10:37 21:30 37:40 ⚔ M@A Rush
31 1,474 10:56 21:57 36:26
28 1,297 10:48 24:54 — ⚔ Archer Rush
20 916 10:14 16:19 39:51 ⛏ Fast Castle
17 798 12:16 23:42 46:23 ⚔ Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,530 13,698 9,375 850 38,453 53,654
11,080 12,223 6,480 1,700 31,483 36,296
11,275 11,650 2,400 3,025 28,350 31,303
11,965 7,421 4,960 750 25,096 31,800
9,090 6,250 5,855 1,600 22,795 24,089
5,555 6,080 3,150 225 15,010 17,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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