AoeStats
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Arena

513380479Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 53m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1881
+11
🇹🇼 Hindustanis · Taiwan
1800
+14
🇨🇳 Malians · China
1698
+18
🇨🇳 Gurjaras · China
1612
+21
vs
1817
-19
🇩🇪 Lithuanians · Germany
1782
-17
🇵🇱 Turks · Poland
1782
-17
🇷🇺 Chinese · Russia
1632
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 3,384 7:46 19:50 50:06 ⚔ Towers FC into Scouts
50 2,637 10:26 14:02 27:06 ⛏ Fast Castle
45 2,408 10:04 13:47 29:14 ⛏ Fast Castle
43 2,275 10:36 14:41 31:09 ⛏ Fast Castle
42 2,237 8:01 22:43 34:14 ⛏ Fast Castle
40 2,115 11:12 15:35 32:26 ⛏ Fast Castle
32 1,718 14:59 19:57 35:38 ⛏ Fast Castle
32 1,703 11:04 15:20 28:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,345 21,451 21,720 5,440 102,956 105,144
51,785 20,250 19,150 2,300 93,485 97,414
23,660 38,945 23,585 3,790 89,980 98,113
34,180 30,465 18,035 3,000 85,680 90,140
33,860 26,961 14,835 5,650 81,306 83,441
39,535 21,265 14,330 1,700 76,830 88,434
36,445 19,990 11,140 2,675 70,250 73,106
26,830 29,080 3,270 2,240 61,420 64,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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