AoeStats
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MegaRandom

513379848Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 6m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1839
+11
🇨🇳 Sicilians · China
1817
+11
🇨🇳 Cumans · China
1800
+12
🇨🇳 Mongols · China
1773
+13
vs
🇨🇳 Burgundians · China
1836
-16
🇱🇻 Italians · Latvia
1710
-12
🇨🇳 Ethiopians · China
1698
-11
🇨🇳 Japanese · China
1612
-8
Player eAPM Actions Feudal Castle Imperial Opening
71 475 — — —
44 293 — — —
40 266 — — —
37 248 — — —
36 243 — — —
20 134 — — —
17 112 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 175 50 0 1,525 1,566
1,100 250 0 0 1,350 1,405
1,100 153 0 0 1,253 1,611
950 100 0 0 1,050 1,473
700 200 0 0 900 1,200
400 125 50 0 575 483
350 125 0 0 475 454
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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