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African Clearing

513159651Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 41m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇴 Vietnamese · Macao SAR China
1627
+14
🇭🇰 Persians · Hong Kong SAR China
1605
+14
🇺🇦 Wei · Ukraine
1586
+15
🇭🇰 Spanish · Hong Kong SAR China
1572
+16
vs
🇨🇳 Vietnamese · China
1614
-16
🇨🇳 Chinese · China
1598
-16
🇸🇬 Varangians · Singapore
1552
-14
🇨🇳 Mongols · China
1523
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 2,783 13:46 17:26 40:11 ⛏ Fast Castle
67 2,815 13:17 17:29 — ⛏ Fast Castle
53 2,210 13:50 18:51 — ⛏ Fast Castle
38 1,568 13:32 17:28 38:20 ⛏ Fast Castle
35 1,451 11:58 25:04 — ⚔ Scout Rush
33 1,360 13:10 24:57 39:03 ⚔ Scout Rush
32 1,324 12:36 25:43 — ⚔ Scout Rush
32 1,348 12:45 41:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,200 11,169 13,180 1,150 46,699 47,841
15,425 17,077 8,830 2,060 43,392 44,822
16,510 18,448 7,205 300 42,463 41,942
14,505 12,769 6,050 1,705 35,029 37,912
13,950 9,035 5,780 3,305 32,070 35,049
7,420 11,532 1,900 935 21,787 23,310
8,925 6,469 2,410 1,760 19,564 21,592
7,495 4,741 250 250 12,736 14,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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