AoeStats
← eriki

Coastal Forest

511844089Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 33m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Varangians · Switzerland
1055
+12
🇨🇦 Saracens · Canada
1034
+12
vs
🇹🇷 Franks · Türkiye
958
-12
🇹🇷 Magyars · Türkiye
951
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 2,338 10:22 23:17 — ⚔ Scout Rush
25 832 10:28 23:35 — ⛏ Fish Boom into Fire Galleys FC
25 826 10:51 23:54 —
21 700 15:26 19:00 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,205 6,922 3,725 880 20,732 25,476
9,535 7,070 2,690 490 19,785 22,719
8,180 5,178 1,550 1,575 16,483 17,858
5,500 3,987 2,120 1,050 12,657 14,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.