AoeStats
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Black Forest

513626293Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 75m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
649
+17
🇨🇦 Teutons · Canada
621
+18
vs
🇵🇱 Persians · Poland
692
-20
🇫🇷 Turks · France
649
-17
Player eAPM Actions Feudal Castle Imperial Opening
13 986 17:16 31:13 39:50 ⛏ Fast Castle
11 804 14:01 27:50 45:18 ⚔ Archer Rush
10 773 15:57 24:00 33:50 ⛏ Fast Castle
9 721 16:06 27:56 38:15 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
36,980 37,797 32,290 3,695 110,762 140,211
39,380 28,315 21,490 4,460 93,645 127,099
28,865 19,834 18,915 2,670 70,284 79,611
26,290 12,169 19,780 1,750 59,989 64,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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