AoeStats
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MegaRandom

511148199Analyzed
4v4 RM · 17d ago on Oct 3, 2026· 51m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Persians · Dominican Republic
936
+11
🇩🇴 Goths · Dominican Republic
917
+12
🇩🇴 Khitans · Dominican Republic
897
+12
🇩🇴 Sicilians · Dominican Republic
782
+16
vs
🇪🇸 Berbers · Spain
847
-14
🇧🇷 Franks · Brazil
827
-13
🇧🇷 Spanish · Brazil
819
-13
🇮🇳 Gurjaras · India
766
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 1,113 13:19 24:05 33:36 ◆ Fire Galleys FC
21 1,078 10:40 20:55 40:04 ⚔ FC into Scouts
18 900 11:42 21:12 — ⚔ Towers FC
16 821 11:39 16:14 43:26 ⛏ Fast Castle
14 697 12:17 27:00 42:40 ⚔ Scout Rush
13 677 15:47 29:43 — ⚔ Scout Rush
11 555 12:55 17:55 38:58 ⛏ Fast Castle
11 566 11:58 24:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,760 16,180 10,665 4,965 55,570 62,222
17,395 11,852 6,450 3,130 38,827 46,537
19,110 6,695 7,805 1,750 35,360 37,451
14,545 10,625 6,080 2,315 33,565 36,990
13,945 10,125 6,245 2,700 33,015 35,194
8,480 12,120 3,945 2,230 26,775 30,134
9,495 7,202 3,365 750 20,812 23,156
7,835 5,060 2,095 1,625 16,615 24,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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