AoeStats
← Ruarua

Coastal Forest

511786298Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 5m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1760
+13
🇨🇳 Tatars · China
1730
+14
🇨🇳 Mongols · China
1707
+15
🇨🇳 Chinese · China
1584
+19
vs
🇨🇿 Vikings · Czechia
1703
-16
🇩🇪 Persians · Germany
1698
-16
1671
-15
🇨🇳 Huns · China
1648
-14
Player eAPM Actions Feudal Castle Imperial Opening
77 444 — — —
74 428 — — —
68 389 — — —
61 354 — — —
56 325 — — —
53 305 — — —
48 275 — — —
6 36 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 300 0 0 1,350 1,323
900 375 0 0 1,275 1,232
950 225 50 0 1,225 1,632
700 350 50 0 1,100 1,205
700 225 0 0 925 873
650 162 50 0 862 1,002
550 250 0 0 800 717
100 0 0 0 100 362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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