AoeStats
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Arena

511355840Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 47m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1803
+5
🇷🇴 Sicilians · Romania
1514
+14
🇳🇱 Danes · Netherlands
1500
+14
🇺🇸 Persians · United States
1398
+18
vs
🇩🇪 Dravidians · Germany
1490
-13
🇦🇷 Khmer · Argentina
1484
-13
🇩🇪 Khmer · Germany
1478
-13
🇹🇷 Bengalis · Türkiye
1466
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 3,481 10:31 14:16 30:42 ⛏ Fast Castle
54 2,540 10:31 13:23 33:24 ⛏ Fast Castle
47 2,226 9:24 14:18 32:55 ⛏ Fast Castle
46 2,181 11:10 14:58 31:39 ⛏ Fast Castle
39 1,832 9:57 13:42 28:33 ⛏ Fast Castle
35 1,638 11:17 14:55 29:49 ⚔ FC into Archers
31 1,468 10:14 14:36 29:02 ⛏ Fast Castle
26 1,212 11:05 14:34 28:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,025 16,530 23,310 3,550 94,415 102,344
31,200 36,060 20,905 1,365 89,530 93,291
38,615 23,628 9,710 2,370 74,323 83,167
26,575 19,315 24,200 3,585 73,675 84,999
34,035 19,325 18,475 1,610 73,445 75,638
33,335 21,585 8,960 4,200 68,080 72,026
24,900 31,080 6,185 1,270 63,435 73,089
24,340 24,165 8,885 2,900 60,290 77,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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