AoeStats
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Arena

513715041Analyzed
2v2 RM · 23d ago on Oct 14, 2026· 36m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1308
+15
🇦🇷 Spanish · Argentina
1287
+16
vs
🇪🇸 Turks · Spain
1325
-16
🇧🇷 Vietnamese · Brazil
1264
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,646 10:06 14:28 — ⛏ Fast Castle
42 1,516 11:14 15:51 — ⛏ Fast Castle
42 1,502 11:26 15:45 31:57 ⛏ Fast Castle
36 1,306 10:46 15:19 27:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,580 8,700 6,360 220 26,860 28,232
11,190 5,915 5,570 1,500 24,175 27,022
11,315 8,265 1,375 950 21,905 24,611
5,665 3,835 3,445 750 13,695 14,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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