AoeStats
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Arabia

513229858Analyzed
4v4 RM · 3d ago on Oct 12, 2026· 56m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1249
+19
🇦🇷 Lithuanians · Argentina
1238
+19
🇦🇷 Britons · Argentina
1230
+20
🇦🇷 Franks · Argentina
1184
+20
vs
🇳🇿 Georgians · New Zealand
1324
-20
🇹🇷 Hindustanis · Türkiye
1323
-20
🇺🇸 Ethiopians · United States
1300
-19
🇮🇹 Armenians · Italy
1287
-19
Player eAPM Actions Feudal Castle Imperial Opening
65 3,652 8:45 22:35 — ⚔ Scout Rush
62 3,526 9:17 26:04 46:49 ⚔ Archer Rush
48 2,686 9:10 24:53 47:05 ⚔ Scout Rush
39 2,207 9:37 24:32 40:26 ⚔ Archer Rush
39 2,200 9:52 24:38 45:43 ⚔ Scout Rush
36 2,039 9:27 24:23 49:07 ⚔ Scout Rush
35 1,995 10:20 28:45 — ⚔ Archer Rush
34 1,904 10:05 24:07 38:13 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,045 21,661 19,800 5,430 66,936 70,403
23,415 28,679 10,270 3,000 65,364 78,834
32,530 13,827 17,130 200 63,687 69,804
27,105 10,652 19,170 2,225 59,152 63,277
28,625 14,168 14,485 1,500 58,778 62,789
23,385 14,347 9,660 1,500 48,892 54,540
11,565 16,141 3,725 690 32,121 33,257
10,845 11,496 6,315 500 29,156 30,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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