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Arena

507911072Analyzed
4v4 RM · 24d ago on Sep 20, 2026· 58m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
933
+7
🇦🇺 Spanish · Australia
862
+10
🇮🇹 Mongols · Italy
525
+23
🇺🇸 Romans · United States
446
+25
vs
🇻🇳 Bohemians · Vietnam
766
-19
🇹🇼 Japanese · Taiwan
739
-18
🇯🇵 Franks · Japan
682
-16
🇨🇳 Persians · China
602
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,460 11:43 15:50 37:24 ⛏ Fast Castle
23 1,327 9:56 15:29 31:24 ⛏ Fast Castle
23 1,367 11:11 23:27 37:20 ⚔ FC into Scouts
22 1,276 10:34 18:06 36:58 ⛏ Fast Castle
22 1,280 10:53 14:42 32:28 ⛏ Fast Castle
15 887 10:42 17:48 34:54 ⛏ Fast Castle
7 433 11:58 21:29 33:51 ⛏ Fast Castle
6 360 11:54 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,600 8,935 28,270 850 71,655 82,345
21,380 23,345 12,830 3,650 61,205 65,955
28,350 16,885 9,185 2,350 56,770 66,240
26,700 13,640 11,530 1,600 53,470 58,977
17,020 9,415 12,885 2,220 41,540 53,797
14,635 9,645 3,305 3,465 31,050 34,955
9,600 7,050 5,145 1,960 23,755 29,154
2,965 1,765 310 0 5,040 6,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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