AoeStats
← Maximus Noob

African Clearing

511782841Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 23m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
1088
+15
🇦🇷 Persians · Argentina
1087
+15
vs
🇬🇧 Romans · United Kingdom
1118
-17
🇬🇧 Saracens · United Kingdom
1021
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 983 14:01 22:50 — ⚔ Scout Rush
36 838 18:40 — — ⚔ Drush into Archers
35 814 15:58 — — ⚔ Tower Rush
32 759 16:10 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,625 3,855 1,180 100 9,760 9,412
4,415 2,827 630 310 8,182 8,197
2,570 3,590 495 100 6,755 6,378
3,025 1,645 100 1,125 5,895 5,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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